Guild Management

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![]() Guild Treasury Withdrawl – Sets ability to withdraw gold from the guild treasury by guild members. ![]() Invite to Guild – Gives authority to guild members to invite others to join the guild. ![]() Approval to Join – Gives authority to guild members to approve standby members for full guild membership.
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If the guild master leaves the guild without designating an heir to his authority, it will be automatically given to the member with the highest rank.
If the guild master deletes the guild master character, that character will be automatically removed from the guild and the authority of the guild master will be passed on to the member with the highest rank.
※ If there are more than 2 members with the highest rank, (for instance, 2 Intermediate Managers, or 2 official guild members of high rank), the guild master’s authority will be randomly assigned to one of those members.
※ Guild members in ‘standby’ mode will not be able to receive the guild master’s approval until a new guild master has been designated.

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![]() Guilds can become enemies regardless of nationality. Once they become enemies, they are hostile. They can attack each other, but they cannot fight each other in designated safety/peace zones. Enemy guild members cannot converse with one another. ![]() Declare cautious war status on the selected guild. Cautious war status will be cancelled when the opposing guild’s fortresses are all destroyed or when guild war time ends. |
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- The Guild Master can kick out all the other members, and quit the guild himself to dissolve the guild.