Human Skills Database
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Sword Mastery | I | None | PASSIVE | Each level STR + 10 | |
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Sword Mastery | II | STR 70+ | PASSIVE | Each level STR + 10 | |
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Sword Mastery | III | STR 130+ | PASSIVE | Each level STR + 10 | |
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Sword Mastery | IV | STR 190+ | PASSIVE | Each level STR + 10 | |
Increases skill with right-handed sword use, boosting accuracy and damage. | ||||||
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Hard Hit | I | None | INSTANCE | Each level STR + 10 | |
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Slug | II | STR 70+ | INSTANCE | Each level STR + 10 | |
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Bash | III | STR 130+ | INSTANCE | Each level STR + 10 | |
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Pummel | IV | STR 190+ | INSTANCE | Each level STR + 10 | |
Delivers a strong melee attack, taunting and slowing the enemy. | ||||||
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Willpower | I | None | PASSIVE | Each level STR + 10 | |
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Willpower | II | STR 70+ | PASSIVE | Each level STR + 10 | |
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Willpower | III | STR 130+ | PASSIVE | Each level STR + 10 | |
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Willpower | IV | STR 190+ | PASSIVE | Each level STR + 10 | |
Increases MP recovery and magic resistance. | ||||||
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Improved Critical | I | None | PASSIVE | Each level STR + 8 | |
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Improved Critical | II | STR 60+ | PASSIVE | Each level STR + 8 | |
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Improved Critical | III | STR 108+ | PASSIVE | Each level STR + 8 | |
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Improved Critical | IV | STR 156+ | PASSIVE | Each level STR + 8 | |
Increases the probability and damage multiplier of critical hits. |
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Axe Mastery | I | None | PASSIVE | Each level CON + 8 | |
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Axe Mastery | II | CON 60+ | PASSIVE | Each level CON + 8 | |
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Axe Mastery | III | CON 108+ | PASSIVE | Each level CON + 8 | |
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Axe Mastery | IV | CON 156+ | PASSIVE | Each level CON + 8 | |
Boosts the effectiveness of axe weapons. | ||||||
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Blunt Mastery | I | None | PASSIVE | Each level CON + 8 | |
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Blunt Mastery | II | CON 60+ | PASSIVE | Each level CON + 8 | |
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Blunt Mastery | III | CON 108+ | PASSIVE | Each level CON + 8 | |
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Blunt Mastery | IV | CON 156+ | PASSIVE | Each level CON + 8 | |
Increases the effectiveness of blunt weapons. | ||||||
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Toughness | I | None | type | Each level CON + 8 | |
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Toughness | II | CON 60+ | type | Each level CON + 8 | |
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Toughness | III | CON 108+ | type | Each level CON + 8 | |
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Toughness | IV | CON 156+ | type | Each level CON + 8 | |
Raises physical defense. |
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Evasion | I | None | PASSIVE | Each level DEX + 8 | |
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Evasion | II | DEX 60+ | PASSIVE | Each level DEX + 8 | |
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Evasion | III | DEX 108+ | PASSIVE | Each level DEX + 8 | |
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Evasion | IV | DEX 156+ | PASSIVE | Each level DEX + 8 | |
Increases the probability of avoiding a hit. | ||||||
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Needle Spit | I | None | INSTANCE | Each level DEX + 8 | |
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Explosive Needle | II | DEX 60+ | INSTANCE | Each level DEX + 8 | |
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Cunning Needle | III | DEX 108+ | INSTANCE | Each level DEX + 8 | |
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Stealth Needle | IV | DEX 156+ | INSTANCE | Each level DEX + 8 | |
Fires damaging projectiles from the shadows without sacrificing Stealth. |
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Bloody Mana | I | None | PASSIVE | Each level INT + 10 | |
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Blood Offering | II | INT 70+ | type | Each level INT + 10 | |
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Blood Sacrifice | III | INT 130+ | type | Each level INT + 10 | |
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Blood Bequest | IV | INT 190+ | type | Each level INT + 10 | |
Sacrifices the caster’s life force in exchange for an infusion of mana. | ||||||
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Vampire Kiss | I | None | type | Each level INT + 10 | |
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Drain Life | II | INT 70+ | type | Each level INT + 10 | |
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Steal Soul | III | INT 130+ | type | Each level INT + 10 | |
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Rob Life | IV | INT 190+ | type | Each level INT + 10 | |
Sucks the life force of an enemy to restore the caster’s HP and MP. | ||||||
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Mana Cell | I | None | type | Each level INT + 10 | |
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Mana Shield | II | INT 70+ | type | Each level INT + 10 | |
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Mana Wall | III | INT 130+ | type | Each level INT + 10 | |
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Mana Prism | IV | INT 190+ | type | Each level INT + 10 | |
Creates a force field that defends the caster from physical attacks but Immobilizes him for its duration. | ||||||
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Grease | I | None | type | Each level INT + 10 | |
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Trap | II | INT 70+ | type | Each level INT + 10 | |
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Capture | III | INT 130+ | type | Each level INT + 10 | |
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Snare | IV | INT 190+ | type | Each level INT + 10 | |
Immobilizes enemies. Increase spell level Improves range, area, and duration. Unaffected by Mana Cell or Flexibility. | ||||||
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Serenity | I | None | type | Each level INT + 10 | |
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Serenity | II | INT 70+ | type | Each level INT + 10 | |
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Serenity | III | INT 130+ | type | Each level INT + 10 | |
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Serenity | IV | INT 190+ | type | Each level INT + 10 | |
Increases maximum MP. |
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Faith | I | None | PASSIVE | Each level WIS + 10 | |
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Faith | II | WIS 70+ | PASSIVE | Each level WIS + 10 | |
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Faith | III | WIS 130+ | PASSIVE | Each level WIS + 10 | |
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Faith | IV | WIS 190+ | PASSIVE | Each level WIS + 10 | |
Indicates the purity of an acolyte’s spirit, which affects his mana regeneration and magic ability. | ||||||
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Encourage | I | None | CAST | Each level WIS + 10 | |
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Prayer | II | WIS 70+ | CAST | Each level WIS + 10 | |
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Bless | III | WIS 130+ | CAST | Each level WIS + 10 | |
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Benediction | IV | WIS 190+ | CAST | Each level WIS + 10 | |
Increases the party’s Attack and Defense. | ||||||
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First Aid | I | None | INSTANCE | Each level WIS + 10 | |
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Relief | II | WIS 70+ | INSTANCE | Each level WIS + 10 | |
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Rescue | III | WIS 130+ | INSTANCE | Each level WIS + 10 | |
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Lifesaver | IV | WIS 190+ | INSTANCE | Each level WIS + 10 | |
Recovers some of an ally’s HP, in proportion to the level of their injuries. | ||||||
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Shining Hammer | I | None | CAST | Each level WIS + 10 | |
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Blazing Hammer | II | WIS 70+ | CAST | Each level WIS + 10 | |
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Holy Hammer | III | WIS 130+ | CAST | Each level WIS + 10 | |
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Sacred Hammer | IV | WIS 190+ | CAST | Each level WIS + 10 | |
Damages and stuns an enemy. |